![]() Just as with Project Wingman, my first few minutes with Ace Combat 7 were spent wrestling with the controls. Much to my surprise, though, considering it’s the game with the larger budget and the more established history, it’s not Ace Combat 7 that comes off as the better of the two. They take a little while to show through, partly because a lot of them are pretty subtle choices around the weapon balancing and mission design - I had to go back and read through my Project Wingman review to put my finger on exactly why some of the stuff Ace Combat was doing felt off to me. The further I got into Ace Combat 7, though, the more I realised that there were differences between the two games. That another game has spent a lot of time and effort painstakingly replicating it in almost every detail is not particularly Ace Combat’s problem, and since I quite enjoyed my time with Project Wingman it didn’t really need to be a problem at all. Ace Combat looks a little better, and the UI is a little more polished, and there’s a few nice-to-have features like a post-mission replay for taking pretty screenshots, and otherwise I would have struggled to point to something that was materially different between the two. I didn’t realise just how closely Project Wingman copied Ace Combat in almost everything it did, to the point that my initial assessment was that the two games were practically identical. I didn’t have the context to properly understand that statement, though, thanks to never having played an Ace Combat game until two weeks ago. When I played Project Wingman at the start of last year I knew, roughly, what it was: an indie take on the Ace Combat series, billed as being by Ace Combat fans for Ace Combat fans. The ADF-11 managed to damage Count's engines, but Trigger shot it down before it could transmit the data, escaping out of the ISEV's windbreak.Man who has only played Project Wingman, playing Ace Combat 7 for the first time: “ Hmm, getting a lot of Project Wingman vibes from this.” Trigger and Count entered the tunnel to pursue it. AWACS Long Caster detected the craft flying to the tunnel entrance outside of the combat area. Once Trigger shot down the first hostile ADF-11, Rosa Cossette D'Elise managed to contact the coalition and inform them of the existence of the other UAV. Its goal was to transmit its data to the drone factories across the continent using signal repeaters underneath the space elevator's main structure. The second ADF-11 cockpit craft openly attacked the coalition while the first ADF-11 escaped towards the undersea tunnel leading to the space elevator. Once the Raven craft were destroyed, both ADF-11 cockpit craft ejected from the main body. Sixteen hours later, a joint operation was enacted to destroy both drones before they could transmit their data through the only structure capable of wide-area data transmission following the destruction of Usea's satellite network: the International Space Elevator. ![]() Damaging several aircraft and destroying countless others, they forced the coalition forces to retreat from the airspace. They were deployed in the final stages of the Lighthouse War, attacking the joint Osean/ Erusean coalition force at Selatapura following the destruction of Arsenal Bird Justice. Only two models of this craft are known to exist unmanned UAV models codenamed Hugin and Munin. If the wing unit is severely damaged, unmanned ADF-11 models can detach from it and resume functioning on their own. In combat, the combined Raven maneuvers in such a way to protect the ADF-11, damaging the wing unit instead. When an ADF-11 and a RAW-F combine, the result is an ADF-11F Raven. The F-model wing unit, also known as a RAW-F, is designed for close-range air-to-air combat. The ADF-11's defining feature is being able to connect to and control a larger wing unit designed to perform a specific task, among which are air superiority, anti-surface, and electronic surveillance. It also has the ability to transmit data to other receiving sources, including UAV manufacturing plants. Instead of being equipped with machine guns, it is equipped with a single fixed forward-facing Pulse Laser, losing the ability to intercept missiles from its predecessor. As such, the ADF-11 possesses the same incredible mobility as the ADFX-10, allowing it to perform advanced post-stall maneuvers at any time. The ADF-11 is visually identical to its ADFX-10 prototype, having the same visual design of forward-swept wings and a small, thin body.
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